AI Insights · Timothy · January 2022
Top 5 Idler Games in Switzerland Q4 2021 Performance
Discover how the top 5 idler games performed in Switzerland during Q4 2021, with insights on downloads, revenue, and active users.
Performance of Top 5 Idler Games in Switzerland (Q4 2021)
In the fourth quarter of 2021, idler games in Switzerland saw varied performance metrics across different apps. Here’s a detailed look at the top 5 idler games based on data from Sensor Tower.
Idle Lumber Empire - Wood Game
Idle Lumber Empire experienced a notable upward trend in weekly revenue, starting at approximately $4.4K and peaking at around $18.1K by the end of December. Weekly downloads also showed a positive trend, moving from 3K in late September to 4.8K in the last week of December. Active users increased steadily, starting at 5.9K and reaching nearly 8K by the end of the quarter.
Idle Mafia
Idle Mafia saw fluctuations in weekly revenue, beginning at $7.4K and experiencing a dip mid-quarter before ending strong at $8.2K. Downloads showed a declining trend, starting at 625 and dropping to 287 by the quarter's end. Active users remained relatively stable, hovering around 2K throughout the quarter.
Gold and Goblins: Idle Games
Gold and Goblins experienced growth in weekly revenue, peaking at $8.5K in October and maintaining a steady range around $6.4K towards the end of December. Downloads spiked in October, reaching 3.2K, but later settled around 950. Active users saw a significant increase early in the quarter, peaking at 7.7K in mid-November before slightly declining to 5.3K by the end of December.
Idle Miner Tycoon: Money Games
Idle Miner Tycoon demonstrated a consistent performance with weekly revenue ranging from $2.2K to $7.0K, peaking in late December. Downloads showed minor fluctuations, staying mostly between 654 and 1.7K. Active users remained relatively high, starting at 27.7K and ending the quarter at 23.9K.
Bud Farm: Idle Tycoon Game
Bud Farm experienced modest performance with weekly revenue fluctuating between $733 and $2.0K. Downloads remained low throughout the quarter, varying between 45 and 109. Active users showed slight variability, maintaining around 200 for most of the quarter.
For more detailed insights and analytics on the performance of these apps, visit Sensor Tower.